BRIEF
IDEA OF THE GAME
The idea of the game is to buy and rent or
sell properties so profitably that players increase their wealth — the
wealthiest becoming the eventual winner. Starting from "GO", move the
tokens around the board according to throw of the dice. When a player's token
lands on a space not already owned, he may buy it from the Bank: otherwise it
is auctioned off to the highest bidder. The object of owning property is to
collect rents from opponents stopping there. Rentals are greatly increased by
the erection of Houses and Hotels, so it is wise to build them on some of your
Building Sites. To raise more money, Building Sites may be mortgaged to the
Bank. Community Chest and Chance cards give instructions that must be followed.
Sometimes players land in Jail. The game is one of shrewd and amusing trading
and excitement. EQUIPMENT Monopoly Real Estate Trading Game Equipment consists
of the board with spaces indicating Building Sites, Railway Stations,
Utilities, rewards and penalties over which the player's pieces are moved.
There are two dice, tokens of various designs for playing pieces, thirty-two
green Houses, twelve red Hotels and two sets of cards for Chance and Community
Chest spaces. There are Title Deed cards for every property and "bank
notes" of various denominations.
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The below rules are a write up of the rules from the 1972 edition of Monopoly. (Above)
PREPARATION
Place the board on a good-sized table, putting
the Chance cards and Community Chest cards face down on their allotted spaces
on the board. Each player is provided with one token to represent him on his
travels around the board. Each player is given £1,500. All other equipment goes
to the Bank. One of the players is elected Banker. (See Bank and Banker.)
MONEY
Each player is given £1,500 divided as
follows: two 500 - four £100 - one £50 - one £20 - two £10 - one £5 - five £1
's. All remaining money goes to the Bank.
TO
START THE GAME
Starting with the Banker, each player in turn
throws the dice. The player with the highest total starts the play. He places
his token on the corner marked "GO", throws the dice and moves his
token in the direction of the Arrow the number of spaces indicated by (he dice.
After he has completed his play, the turn to play passes to the left. The
tokens remain on the spaces occupied and proceed from that point on the
player's next turn. One or more tokens may rest on the same space at the same
time. According to the space which his token reaches, a player may be entitled
to buy Building Sites or other properties - or be obliged to pay rent (if
another owns the property), pay taxes, draw a Chance or a Community Chest card,
"Go to Jail", etc. If a player throws doubles he moves his token as
usual, the sum of the two dice, and the space thus reached is effective (i.e.,
the player is subject to any privileges or penalties pertaining to that space).
Retaining the dice, he throws again and moves his token, as before, and again,
the space thus reached is effective. If, however, he throws three doubles in
succession, he does not move his token on his third throw but immediately
"goes to jail" and his turn ends. (See Jail.) Every time that a
player's token either lands on or passes over "GO", while going in
the direction of the Arrow, the Banker pays him £200 "Salary".
LANDING
ON UNOWNED PROPERTY
When
a player lands on an unowned property (i.e., on a Building Site for which no
other player holds the Title Deed) whether by a throw of the dice or by a move
forced by the draw of a Chance or Community Chest card, the player has the
option of buying that property from the Bank at its printed price. If a player
elects to buy, he pays the Bank for that property and receives the Title Deed
card showing ownership, which he places face-up in front of him. If the player
declines his option, the Banker must immediately offer this property for sale
by auction and must sell it to the highest bidder, accepting money in payment
and give the buyer the proper Title Deed card as evidence of ownership. Any
player, including the one who declined the option of buying at the printed price,
may bid. Bidding may start at any price.
LANDING
ON OWNED PROPERTY
When
a player lands on owned property either by throw of dice, or by a move forced
by a Chance or Community Chest card, the owner collects rent from him in
accordance with the list printed on the Title Deed card applying to it. Note:
If the Site contains a House or Houses, the rent is larger than it would be for
an unimproved Site. If the Site is mortgaged, no rent can be collected. Double
rent cannot be collected from a Colour-Group if one Site is mortgaged. A player
holding four Stations, but with one mortgaged, may only collect rent from the
other three- i.e. he would collect £100 -not £200. Mortgaged property is
designated by turning face-down the Title Deed representing that property.
Note: If the owner fails to ask for his rent before the next throw of the dice
no rent may be collected.
ADVANTAGES
FOR OWNERS
It
is an advantage to hold Title Deeds for all Sites of a complete Colour-Group
(for example: Mayfair and Park Lane-or Pentonville Road, Euston Road and The
Angel, Islington) because the owner may then charge double rent for unimproved
Sites of that property. (See "Title Deed" cards.) Houses can only be
built on Sites of a complete Colour-Group owned (see Houses). The advantage of
owning Houses and Hotels rather than unimproved property is that rentals are
very much higher than for unimproved Sites and profit the owner immensely.
LANDING
ON "CHANCE" OR "COMMUNITY CHEST"
A
player takes the top card from the pack indicated and after following the
instructions printed thereon, returns the card face down to the bottom of the
pack. The "Get out of Jail free" card, however, is retained until
used. After being used, it is returned to the bottom of the Pack. This card may
be sold by a player to another player at a price agreeable to both.
LANDING
ON TAX SPACES
Pay all taxes to the Bank.
LANDING
ON "FREE PARKING"
When, in the ordinary course of play, a
player's token reaches this space, the player receives no benefit nor incurs
any penalty, and moves ahead in the usual manner on his next turn.
BANKER
Select as Banker a player who will also make a
good auctioneer. If, as is customary, the Banker also plays in the game, he
must, of course, keep his personal funds separate from those of the Bank. When
more than five persons play, the Banker sometimes elects to act only as Banker
and Auctioneer.
THE
BANK
The Banker preferably uses for the Bank a
small side-table placed at his elbow and the game box, or a good-sized container.
The Bank holds, besides the Bank's money, the Title Deed cards and Houses and
Hotels prior to purchase and use by the players. The Bank pays salaries and
bonuses, sells properties to the players and delivers the proper Title Deed
cards therefor, auctions Sites, sells Houses and Hotels to the players, loans
money when required on mortgages of property at the mortgage value which is
one-half of the Site value printed on the board. The Bank will at any time buy
back Houses and Hotels from Building Sites at half price. If the Bank runs out
of money the Banker must issue 1.0.U.'s for whatever amounts are required.
(They can be made out on any small pieces of paper, available, simply write I
.0.U. and then the required amount.) These can be exchanged for cash whenever
cash is available, otherwise they are simply counted in the assets of the
player holding them. Pay to the Bank the price of all properties you buy from
it, taxes, fines, money penalties, loans and interest.
JAIL
A player lands in Jail - (1) If his token
lands on the space marked "GO TO JAIL-. (2) If he draws a card marked
"GO TO JAIL-. (3) If he throws doubles three times in succession. Note:
When a player is sent to Jail his turn ends there. He cannot collect £200
Salary in that move since, regardless of where his token is or of the path of
the board, he must move his token directly into Jail.
VISITING
JAIL
If a player is not "sent to Jail"
but in the ordinary course of play reaches that space, he is "just
visiting", incurs no penalty, and moves ahead in the usual manner on his
next turn. A player gets out of Jail-- (1) By throwing doubles on any of his
next three turns after landing in Jail. If he succeeds in doing this he
immediately moves forward the number of spaces shown by his doubles throw; he
also has another throw of the dice. (2) Purchasing a "Get out of Jail
free" card from another player, at a price agreeable to both (unless he
already owns such a card by having on a previous turn drawn it from Chance or
Community Chest). (3) By paying a £50 fine before he throws the dice for either
his next or succeeding turn to play. (4) A player must not remain in Jail after
his third turn (i.e., not longer than having three turns to play after being
sent to Jail). Immediately after throwing the dice for his third turn he must
pay a [50 fine unless he throws doubles. He then comes out and immediately
moves forward from Jail the number of spaces shown by his throw. A player may
buy and erect a House, sell or buy property, and collect rentals, even though
he is in Jail.
HOUSES
Houses can be bought only from the Bank and
can only be erected on Sites of a complete Colour-Group which the player owns.
(Example: If one player succeeds in owning Pentonville Road, Euston Road and
The Angel, Islington, i.e. a complete Colour-Group, he may at any period of his
ownership buy a House or Houses from the Bank to erect thereon. If he buys one
House, he may put it on any one of these three Sites. The next House he buys
and erects must be put on one of the unoccupied Sites of this or of any other
complete Colour-Group he may own. The price he must pay the Bank for each House
is shown on his Title Deed of the Site. (On the unimproved Sites of his
complete Colour-Group he continues collecting double rental from an opponent
landing thereon.) A player may buy and erect in accordance with the above
rules, at any time, in his turn, as many Houses as his judgment and financial
standing will allow, but he must build evenly. He cannot erect more than one
House on any one Site of any Colour Group until he has built one House on every
Site of that Group. He may then begin on the second row of Houses and so on up
to a limit of four Houses to a Site. He cannot build, for example, three Houses
on one Site if he has only one House on another site of that Group. Similarly,
Sites must be maintained evenly — i.e. if Houses have to be sold they must be
removed equally from Sites of a Colour-Group. Houses may not be built on Sites
if one of the same Colour-Group is mortgaged.
HOTELS
A
player must have four Houses on each Site of a complete Colour-Group before he
can buy an Hotel. He may then buy an Hotel from the Bank to be erected on any
site of that Colour-Group, delivering to the Bank in payment, the four Houses
already on the Site plus the additional cost of the Hotel (£200 for an Hotel on
Park Lane or Mayfair) shown on the Title Deed. (It is very desirable to erect
Hotels on account of the very large rental which may be charged. Only one Hotel
may be erected on any one Site.)
BUILDING
SHORTAGE
When
the Bank has no Houses to sell, players wishing to build must wait for some
player to return or to sell his Houses to the Bank before they can build. If
there are a limited number of Houses and Hotels available, and two or more players
wish to buy more than the Bank has, the Houses or Hotels must be sold by
auction to the highest bidder.
SELLING
PROPERTY
Undeveloped Sites, Railway Stations and
Utilities (but not buildings thereon) may be sold to any player as a private
transaction for any amount that the owner can get. No Site, however, can be
sold to another player if buildings are standing on any Sites of that Colour•
Group. Any buildings so situated must be sold back to the Bank before the owner
can sell any Site of that Colour Group. Mortgaged property cannot be sold to
the Bank—. only to other players. Houses and Hotels may be resold by players to
the Bank only, but this may be done at any time and the Bank will pay one half
of the price paid for them. In the case of Hotels, the Bank will pay half the
cash price of the Hotel plus half the price of the four Houses which were given
in the purchase of the Hotel.
MORTGAGES
Mortgaging properties can be done through
the Bank only. The mortgage value is printed on each Title Deed. The rate of
interest is 10 per cent, payable when the mortgage is lifted. If any property
is transferred which is mortgaged, the new owner may lift the mortgage at once
if he wishes, but he must pay 10 per cent interest. If he fails to lift the
mortgage, he still pays 10 per cent interest and if he lifts the mortgage later
he pays an additional 10 per cent interest as well as the principal. Houses or
Hotels cannot be mortgaged. All buildings on the Site must be sold back to the
Bank before any property can be mortgaged. The Bank will pay one half of what
was paid for them. In order to rebuild a House on mortgaged property the owner
must pay the Bank the amount of the mortgage, plus the 10 per cent interest
charge and buy the House back from the Bank at its full price.
BANKRUPTCY
A player who is bankrupt, that is, one who
owes more than he can pay, must turn over to his creditor all that he has of
value, and retire from the game. In making this settlement, however, if he owns
Houses or Hotels, these are returned to the Bank in exchange for money, to the
extent of half their cost as printed on the Title Deeds, and this cash is given
to the creditor. If a bankrupt player turns over to his creditor property that
has been mortgaged, the new owner must at once pay the Bank the 10 per cent
interest on the loan. At the same time he may at his option lift the mortgage
by paying the principal. In case a player is unable to raise money enough to
pay his taxes or penalties, even by selling his buildings and mortgaging his
property, the Bank will take over all his assets and sell by auction to the
highest bidder everything so taken excepting the buildings. The player must
then remove his token. The last player left in the game wins.
MISCELLANEOUS
If a player owes more rent than he can pay
in cash he may pay his creditor part in cash and part in property. In this
case, the creditor will often accept certain property (even if it is mortgaged)
at a value far in excess of the printed one so as to obtain additional property
for buildings or to block another player from obtaining control of that
property. Property owners must watch out for rents due. Do not help other
players to watch their properties. The Bank loans money only on mortgage
security. Players may not borrow money or property from each other.
RULES
FOR PLAYING THE SHORT GAME
Before commencing, the players stipulate the
time at which the game shall end. At the end of the game the richest player is
the winner. At the start of the game the Banker shuffles the Title Deed cards
and, after having cut them, he deals two cards to each player. The players
immediately pay to the Bank the price of the property thus dealt to them. The
game then proceeds in the usual manner until the agreed finishing time is
reached. No further dealings must take place, but if a player is in actual play
when the finish is announced, he is allowed to complete his move, and any
transactions in connection with it. Each player then totals up the values of
his possessions: (1) Cash in hand. (2) Building Sites, Utilities or Railway
Stations owned by him, at the price printed on the board. (3) Mortgaged
property at half the price printed on the board. (4) Houses owned valued at
their respective cost prices. (5) Hotels, valued at the cost of five houses.
The player with the highest total is the winner.