Sunday, 29 September 2013

Monopoly: Trivia

Token Trivia
The Monopoly pieces came about because of good old Charles Darrow, He was given a box of 'Favor Cake set'. A Favor cake set included multiple lead pieces, with these you had a sheet of paper, what you would do is cut out the corresponding Fortune and Wrap it along with the lead piece and then bake them into a cake.

(This is my favourite piece of Monopoly trivia, mostly because the purpose of the fortune favour pieces themselves is totally obscure to begin with. It's such an odd premise.)

Sound familiar?
Charles Darrow apparently had other ideas, and he ended up using this pieces he received from a friend to use for his upcoming board game Monopoly.



These have since lost their initial intentions from Favor cake sets and are now all icons for the Monopoly game pieces.



Token extract below taken from: http://en.wikipedia.org/wiki/Monopoly_(game)

Wheelbarrow (1937b edition) Each player is represented by a small metal token that is moved around the edge of the board according to the roll of two dice. The number of tokens and the tokens themselves have changed over the history of the game, with many appearing in special editions only, and some available with non-game purchases. As of 2013, eight tokens are included in standard edition games, including:
  • Old-style shoe (or boot)
  • Cat (2013-onwards)
Previous tokens retired in the 1950s (replaced by the dog, man on horseback, and wheelbarrow):
Other retired tokens:
  • Sack of money (1999–2007 editions; won a 1998 contest over a piggy bank and biplane)
  • Iron (1935-2013 editions)
Hasbro often creates custom Token sets for special edition boards, such examples include the Simpsons, Disney token sets.

Simpsons Game board tokens.
Glow in the Dark Simpsons Monopoly tokens.
Disney Villains game board Tokens
Nintendo game board tokens

Pixar game board tokens

 The Monopoly Train

The Monopoly train is pretty famed, it appears on the box, the money, the board. What's the significance of the train? 
'Monopoly Train'

Also incorporated into the back pattern.

Used for all the Railroads.

On the front used at the top.
The funny thing is, It's simply Charles Darrow's Old toy train he used to play with as a kid. The toy train he passed down to his son, who eventually named the train 'Chooch'. The train below is thought to be the exact one Charles used to play with! 

'Chooch'
Variations
There are currently as of Sept '13 there is 2415 versions of Monopoly:

(Unoffical & Offical)

The reason the Unofficial versions can exist is because Monopoly was in the Public domain before the game was Commercialised.

 Allowing Game publishers to create their own versions, they just can't call it 'Monopoly' Or be Hasbro Branded. This allows for versions such as Gay-oply, DIY-oply, and so on.

http://jergames.blogspot.com/2006/02/monopoly-versions.html
...
  1. Bayern
  2. Bayern Muchen FC
  3. Baylor
  4. Bayreuth
  5. BBC Radio One
  6. BBK Clinical Research and Development
  7. Beach
  8. Beachfront
  9. Beagle
  10. Bean
  11. Beauvais
  12. Beaver
  13. Beaver Island
  14. Bel Air
  15. Belchertown
  16. Belfast
  17. Belgian
  18. Belgian Ltd
  19. Belgian Travel
  20. Belgie-Belgique
  21. Belgrade
  22. Belkin
  23. Bellaire
  24. Bellingen Shire Council
  25. Belvider
  26. Bend's Powderbroker
  27. Berkshire Hathaway
...

This list includes all spin-off versions other Game markers have produced such as DIY-OPOLY:


http://www.lateforthesky.com/Prod-30-1-82-6/DIY-OPOLY.htm
However on the Wikipedia Page there is an Official list of Localised versions of Monopoly, they just don't have a number for exactly how many there is.

http://en.wikipedia.org/wiki/Localized_versions_of_the_Monopoly_game#Variants

They even had a Monopoly game show in the 90's!!


It was does have various forms where it's a circle.



Funnily enough, monopoly isn't rated that highly around Game board officianardos. However the Monopoly Card dealing game is apparently alot of fun.







Monopoly Man

The original drawing of the Monopoly man was a caricature of Charles Darrow.


However the drawing that then replaced this one with a rougher version of the current Mr.Moneybags/ Monopoly (below)


This drawing is however a caricature of J.P. Morgan as famous financier.



The first appearance of the drawing comes from 'Game of rich uncle', this is where the original name for the character comes from. However his first appearance was on Early change and community chest cards and first box appearance was on the game of DIG.





Since then he has been revised countless times, 
his current look is that of below, he's 3d on the gameboards.


http://the3dagency.com/hasbro/
http://www.guppimedia.com/Monopoly/01Aberdeen.html

Guppi,



http://en.wikipedia.org/wiki/Waddingtons
http://www.imdb.com/title/tt1250861/


Tuesday, 24 September 2013

Monopoly: History



Parker Brothers, claimed that Monopoly was originally created by a struggling American Charles Darrow,  here is the official quote from Parker Brothers of that account: 
 'One evening in 1930 sat down at his kitchen table… and sketched out some of the street names of Atlantic City on the round piece of oilcloth that covered the table. As he devised the game board, pieces, play money and other equipment, he taught his wife and a circle of friends the game that would eventually make him a world traveller, gentleman farmer and millionaire.’
...And the Personal recollection of the invention of Monopoly by Charles Darrow himself: 


Add caption
 "Friends visiting our house in the later part of 1931 mentioned a lecture course they had heard of in which the professor gave his class scrip to invest and rated them on the results of their imaginary investments. I think the college referred to was Princeton University.


Being unemployed at the time, and badly needing anything to occupy my time, I made by hand a very crude game for the sole purpose of amusing myself.



Later friends called and we played this game, unnamed at that time. One of them asked me to make a copy for him which I did charging him for my time four dollars. Friends of his wanted copies and so forth.





By mid summer of 1933 it was obvious that we should cover a valuable product with a copyright, so applied for this on October 24th of that year.” 











 Before Parker Brothers however, Charles Darrow had struggled to get anyone to take his game to production, even Parker Brothers were doubtful of the game at first (Telling Darrow there was 52 fundamental flaws within the game, 2 of which were no objective and it took to long to play) until a family friend of the owners told them of how all their friend were playing the game, it was from there that they then took the board game up, and a deal struck with Charles Darrow.

Original 1934 Oil cloth board


A month later 20,000 copies were been produced a week. A true all American dream come true.


Lizzie J. Magie

Monopoly was in fact the creation of a Georgist Lizzie J. Magie (from Arden, Pennsylvania) who had patented what she called 'The Landlord's Game' with the help of her friends. - Magie was a huge fan of the Single tax reformer Henry George. The game was purposed as a way to explain how Henry George's political system would work in real life.






Already in the very first edition, Lizzie had already created Jail, Public park, Go to Jail. This is in 1904. In this version you go around 5 times and the person who has the most money wins. Much simpler and more fun than the infinite amount that happens with the rules now.

However these boards weren't distributed. They were spread by word of mouth within the community in Arden. Maggie didn't try and get the game sold till later, and by then Darrow already had his version out. Parker brothers (Who also distributed Lizzie's Landlord's game) pulled all the games from the shelves to make way for monopoly.
Looks rather similar.

"There are those who argue that it may be a dangerous thing to teach children how they may thus get the advantage of their fellows, but let me tell you there are no fairer-minded beings in the world than our own little American children. Watch them in their play and see how quick they are, should any one of their number attempt to cheat or take undue advantage of another, to cry, ‘No fair!’ And who has not heard almost every little girl say, ‘I won’t play if you don’t play fair.’  Let the children once see clearly the gross injustice of our present land system and when they grow up, if they are allowed to develop naturally, the evil will soon be remedied.”
Lizzie Magie’s 1902 commentary on 'The Landlords’ Game'
Late editions of the Landlord's game doubled as
 another game called Prosperity, along with it's own rule set (1932)
It was a huge hit within the community and the game was passed along to each other, especially in this community of Henry George supporters in Arden. Economists used the game to teach of Single taxation in the University of Pennsylvania in 1906. Students of his class reported of how if people wanted to play the game they simply created their own board using cloth pieces. 
As the students and single taxers played the game, they began a process ... of altering the rules. The main change was that instead of merely paying rent when landing on a property block, the players could hold an auction to buy it.       They also made their own game boards so that they could replace the properties designated by Lizzie Maggie with properties in their own cities and states; this made playing more realistic. As they drew or painted their own boards, usually on linen or oil cloth, they change the title "Landlord's Game" to "Auction Monopoly" and then just "Monopoly".
 Burton H. Wolfes in "The Monopolization of Monopoly"
Within the original rulebook to Landlord's Game/ Prosperity it contains at the back a few comments on why you should and which game you should play. I thought the comments they included were all rather interesting and rather supported how the original game is a piece of satire.
Do you want to be wealthy? Play the Landlord’s Game and learn how.
Do you want prosperity? Play Prosperity Game and find out. 
Easily learned and enjoyed at the first sitting. But repeated playing develops the highest skill and foresight. 
A study in economics. 
A thorough understanding of the mysteries of “political economy” comes with playing The Landlord’s Game and Prosperity. 
The Landlord’s Game and Prosperity presents familiar every-day problems in a most entertaining way. 
The Landlord’s Game shows why our national housekeeping has gone wrong and Prosperity Game shows how to start it right and keep it going right.

Take the first comment for example, Learn how to live Wealthy or Happily  - and find out how. It's advertised to as a guide to living. It's a tool for learning and teaching and that's a great fundamental all the while attempting to be a great game.

Additionally, the fact that you're playing two different games on one board reinforces the social commentary it's trying to get across. Landlords game (be wealthy) - Prosperity (be happy living on their land). It's dual layered, but the message it's getting across is the same.

It's also worth nothing, the original game
 used Chips instead of Paper money.

So, how did Darrow get his hands on the game to begin with?

Well, in Atlantic city, Auction Monopoly was rather popular in Atlantic City. A man named Charles Todd taught Esther Darrow the rules of the game who in turn gave them too Charles Darrow. After he learned of the game he decided to make the game boards, he called his then Monopoly. These were made by hand with his son William and his wife.

Once the game picked up, from him selling these copies he contacted a printing company to create the boards and cards for him on Cartonboard (Like cereal boxes basically.)

1935 Patent - Charles Darrow


Parker picked up the game and bought Darrows game in 1935 due to its success in the Christmas of 1934, from there they then helped patent the game. After discovering that Darrow wasn't the sole creator however, they then bought Lizzie Maggie's 1924 Patent. Just so then they could claim they had undisputed rights to the game.

Since then they decided to license out the game to other companies to produce, the most famous publisher of all would be Waddingtons.



Waddington's (based in the UK, Leeds.) were granted licensing rights for Europe and the rest of the Commonwealth. Waddington's and Parker Brother's were later swallowed up by Hasbro who now owns the Monopoly brand and is the single largest producer in Game boards.

http://www.henrygeorge.org/dodson_on_monopoly.htm
http://en.wikipedia.org/wiki/Henry_George
http://lvtfan.typepad.com/lvtfans_blog/2011/01/lizzie-magie-1902-commentary-the-landlords-game.html
http://www.telegraph.co.uk/topics/christmas/3795784/Toy-stories-Combination-of-luck-and-skill-that-gave-birth-to-some-of-our-favourite-games.html
http://nhpr.org/post/truly-shocking-history-monopoly
http://monopoly.wikia.com/wiki/Monopoly
http://en.wikipedia.org/wiki/History_of_the_board_game_Monopoly
http://landlordsgame.info/articles/berks2boardwalk.html
http://www.studiogiochi.com/p/Modena-2011-Play.html

Monopoly: Strategies to winning

A lot of people argue there is no real strategy to Monopoly, simply it requires a certain amount of luck each game and from there on to simply wait out under you bankrupt each other. However there are people who suggest such strategies, or simply ways in which make it easier to win. They are strategies nether the less.

Mr.Moneybags
(A.K.A. Mr.Monopoly)



(This based off the American Edition of Monopoly, so the names for the properties are different but the colours remain the same.)

How to win at Monopoly – a simple strategy:

Notation: Side 1 of the board is the first side you move through after passing Go: Mediterranean/Baltic/Oriental, etc. Sides 2-4 follow in order. 
  • Always buy Railroads; never buy Utilities (at full price)*
    • For every other property type, only buy them to complete a monopoly or to prevent opponents from completing one. Often this may mean buying as many properties as you can early in the game, but watch your cash reserves.
  • At the beginning of the game, focus on acquiring a complete C-G [Color Group: all 2 or 3 properties of the same color] in Sides 1+2, even if it means trading away properties on Sides 2+3. After acquiring one of these C-Gs, build 3 houses as quickly as possible: no more houses, no less!
  • Once your first C-G starts to generate some cash, focus on completing a C-G and building 3 houses in Sides 3+4.
    • Note: 3 houses is the "sweet spot" in the game as shown in Table 1 below. That’s where you’re making the best use of your money.
  • Single properties are the least good investment if you don’t build on them.
  • The only exception to the above rules are when you need to acquire stray properties to prevent your opponents from completing their Color-Groups to accomplish the above strategy.
  • Jail can be good. Stay in Jail as long as you can if an opponent owns a monopoly – at that point in the game, moving around the board will likely lose you money. Until that happens, though, pay the $50 and leave Jail as soon as possible: you need to be in the property acquisition race and collecting your $200 salary.
    • One interesting exception: Do you need St. James or Tennessee Aves to complete your C-G? Then stay in Jail and try to get out by rolling doubles: doing so will increase your chances of landing on those squares by about 25%.

Side 1+2 is bottom and left, 3+4 top and right


The 5 best starting positions are – in order:
  1. All 4 railroads
    • One reason why this is the best starting point: the revenue flow from railroads is much more constant over time whereas some of the other properties may have the same ROI but they come with bigger payouts over longer time spans. Owning 3-4 railroads is a cash cow: it will bring a continuous flow of money that can fund your monopolies.
  2. 3 houses on each of the orange Color-Group (St James/Tennessee/New York)
  3. 3 houses on each of the light blue C-G (Oriental/Vermont/Connecticut)
  4. 3 houses on each of the light purple C-G (St Charles/States/Virginia)
  5. A hotel on each of the dark purple C-G (Mediterranean /Baltic)
    • This option gives by far the worst return of the 5 starting positions; in fact, until you get 4 houses, this C-G is the worst investment in the game!
    • However, his option does have 2 advantages: it is the cheapest of the 5 and it only has 2 properties so owning the entire C-G may be easier, especially in large games.
* I’m assuming all properties sell for close to their listed price. This is usually true, but sometimes properties can be auctioned off or traded much more cheaply or expensively; this will change how worthwhile they are to acquire.

The table below shows you the sweet spots for your first purchases, if you are to make any which you can get the biggest returns on the fastest.

...Thus we get the best starting positions given at the very top of the page (the top 3 are circled in Table 2). You can get all of those 3 options for less than $1500 and, on average, you will recover your last investment in them over and over again every 13 rolls of your opponents’ dice – or better. So if you’re playing against 4 other people, this means about every 3 turns. In 6 turns, you’ll have doubled your last investment, and be well on your way to building a monopoly.






There are more, but I decided to post about this strategy because it's the most sound one out of the lot, the rest are mostly tips & tricks which doesn't help to much in a game of luck. One such example below.

http://micahi.hubpages.com/hub/monopoly-stratguide

Inspired by the strategy above, I decided to play a game with friends and mark down in the length of our game each spot we landed on each time and from this I created a tally chart.


Our mid game. (With Alex in Jail) We landed in it a lot.


SIDE 1:

Old Kent Road - 3
Whitechapel Road - 4

KINGS ST. - 6

Angel Islington - 1
Euston Road - 2
Pentonville Road - 6

SIDE 2:

Pall Mall - 4

WATER UL. - 4

Whitehall - 5
Northumberland - 4

MARY ST. - 2

Bow Street - 4
Marlborough Street - 7
Vine Street - 4

SIDE 3:

Strand - 6
Fleet Street - 1
Trafalgar - 1

FENCH ST. - 6

Leicester - 3
Coventry - 3

WATER UL. - 1

Piccadilly - 2

SIDE 4:

Regent Street - 4
Oxford Street - 2
Bond Street - 1

LIVERPOOL. ST - 4

Park Lane - 3
Mayfair - 3

-------------------

From this it's easy to say that buying into the SIDE 2 is easily the most profitable and strategic. This is because of Jail. Once you get out of jail, you have to get past the whole of SIDE 2, whoever controls the Orange and pinks is clearly going to win if the other plays land in Jail a lot. This coincides well with the information from the website I found. The train stations are also landed on a lot due to been in the middle of each side.

But.  Owning SIDE 4 with a few houses on will easy knock anyone out of the game very fast due to how high the rent is when you land on them.





Sunday, 22 September 2013

Monopoly: The Rules. (1972)

The Game of: MONOPOLY

BRIEF IDEA OF THE GAME

The idea of the game is to buy and rent or sell properties so profitably that players increase their wealth — the wealthiest becoming the eventual winner. Starting from "GO", move the tokens around the board according to throw of the dice. When a player's token lands on a space not already owned, he may buy it from the Bank: otherwise it is auctioned off to the highest bidder. The object of owning property is to collect rents from opponents stopping there. Rentals are greatly increased by the erection of Houses and Hotels, so it is wise to build them on some of your Building Sites. To raise more money, Building Sites may be mortgaged to the Bank. Community Chest and Chance cards give instructions that must be followed. Sometimes players land in Jail. The game is one of shrewd and amusing trading and excitement. EQUIPMENT Monopoly Real Estate Trading Game Equipment consists of the board with spaces indicating Building Sites, Railway Stations, Utilities, rewards and penalties over which the player's pieces are moved. There are two dice, tokens of various designs for playing pieces, thirty-two green Houses, twelve red Hotels and two sets of cards for Chance and Community Chest spaces. There are Title Deed cards for every property and "bank notes" of various denominations.





The below rules are a write up of the rules from the 1972 edition of Monopoly. (Above)

PREPARATION

 Place the board on a good-sized table, putting the Chance cards and Community Chest cards face down on their allotted spaces on the board. Each player is provided with one token to represent him on his travels around the board. Each player is given £1,500. All other equipment goes to the Bank. One of the players is elected Banker. (See Bank and Banker.)

MONEY

Each player is given £1,500 divided as follows: two 500 - four £100 - one £50 - one £20 - two £10 - one £5 - five £1 's. All remaining money goes to the Bank.

TO START THE GAME

 Starting with the Banker, each player in turn throws the dice. The player with the highest total starts the play. He places his token on the corner marked "GO", throws the dice and moves his token in the direction of the Arrow the number of spaces indicated by (he dice. After he has completed his play, the turn to play passes to the left. The tokens remain on the spaces occupied and proceed from that point on the player's next turn. One or more tokens may rest on the same space at the same time. According to the space which his token reaches, a player may be entitled to buy Building Sites or other properties - or be obliged to pay rent (if another owns the property), pay taxes, draw a Chance or a Community Chest card, "Go to Jail", etc. If a player throws doubles he moves his token as usual, the sum of the two dice, and the space thus reached is effective (i.e., the player is subject to any privileges or penalties pertaining to that space). Retaining the dice, he throws again and moves his token, as before, and again, the space thus reached is effective. If, however, he throws three doubles in succession, he does not move his token on his third throw but immediately "goes to jail" and his turn ends. (See Jail.) Every time that a player's token either lands on or passes over "GO", while going in the direction of the Arrow, the Banker pays him £200 "Salary".

LANDING ON UNOWNED PROPERTY

 When a player lands on an unowned property (i.e., on a Building Site for which no other player holds the Title Deed) whether by a throw of the dice or by a move forced by the draw of a Chance or Community Chest card, the player has the option of buying that property from the Bank at its printed price. If a player elects to buy, he pays the Bank for that property and receives the Title Deed card showing ownership, which he places face-up in front of him. If the player declines his option, the Banker must immediately offer this property for sale by auction and must sell it to the highest bidder, accepting money in payment and give the buyer the proper Title Deed card as evidence of ownership. Any player, including the one who declined the option of buying at the printed price, may bid. Bidding may start at any price.

LANDING ON OWNED PROPERTY

 When a player lands on owned property either by throw of dice, or by a move forced by a Chance or Community Chest card, the owner collects rent from him in accordance with the list printed on the Title Deed card applying to it. Note: If the Site contains a House or Houses, the rent is larger than it would be for an unimproved Site. If the Site is mortgaged, no rent can be collected. Double rent cannot be collected from a Colour-Group if one Site is mortgaged. A player holding four Stations, but with one mortgaged, may only collect rent from the other three- i.e. he would collect £100 -not £200. Mortgaged property is designated by turning face-down the Title Deed representing that property. Note: If the owner fails to ask for his rent before the next throw of the dice no rent may be collected.

ADVANTAGES FOR OWNERS

 It is an advantage to hold Title Deeds for all Sites of a complete Colour-Group (for example: Mayfair and Park Lane-or Pentonville Road, Euston Road and The Angel, Islington) because the owner may then charge double rent for unimproved Sites of that property. (See "Title Deed" cards.) Houses can only be built on Sites of a complete Colour-Group owned (see Houses). The advantage of owning Houses and Hotels rather than unimproved property is that rentals are very much higher than for unimproved Sites and profit the owner immensely.

LANDING ON "CHANCE" OR "COMMUNITY CHEST"

 A player takes the top card from the pack indicated and after following the instructions printed thereon, returns the card face down to the bottom of the pack. The "Get out of Jail free" card, however, is retained until used. After being used, it is returned to the bottom of the Pack. This card may be sold by a player to another player at a price agreeable to both.

LANDING ON TAX SPACES

Pay all taxes to the Bank. 

LANDING ON "FREE PARKING"

When, in the ordinary course of play, a player's token reaches this space, the player receives no benefit nor incurs any penalty, and moves ahead in the usual manner on his next turn.

BANKER

 Select as Banker a player who will also make a good auctioneer. If, as is customary, the Banker also plays in the game, he must, of course, keep his personal funds separate from those of the Bank. When more than five persons play, the Banker sometimes elects to act only as Banker and Auctioneer.

THE BANK

The Banker preferably uses for the Bank a small side-table placed at his elbow and the game box, or a good-sized container. The Bank holds, besides the Bank's money, the Title Deed cards and Houses and Hotels prior to purchase and use by the players. The Bank pays salaries and bonuses, sells properties to the players and delivers the proper Title Deed cards therefor, auctions Sites, sells Houses and Hotels to the players, loans money when required on mortgages of property at the mortgage value which is one-half of the Site value printed on the board. The Bank will at any time buy back Houses and Hotels from Building Sites at half price. If the Bank runs out of money the Banker must issue 1.0.U.'s for whatever amounts are required. (They can be made out on any small pieces of paper, available, simply write I .0.U. and then the required amount.) These can be exchanged for cash whenever cash is available, otherwise they are simply counted in the assets of the player holding them. Pay to the Bank the price of all properties you buy from it, taxes, fines, money penalties, loans and interest.

JAIL

A player lands in Jail - (1) If his token lands on the space marked "GO TO JAIL-. (2) If he draws a card marked "GO TO JAIL-. (3) If he throws doubles three times in succession. Note: When a player is sent to Jail his turn ends there. He cannot collect £200 Salary in that move since, regardless of where his token is or of the path of the board, he must move his token directly into Jail.

VISITING JAIL

If a player is not "sent to Jail" but in the ordinary course of play reaches that space, he is "just visiting", incurs no penalty, and moves ahead in the usual manner on his next turn. A player gets out of Jail-- (1) By throwing doubles on any of his next three turns after landing in Jail. If he succeeds in doing this he immediately moves forward the number of spaces shown by his doubles throw; he also has another throw of the dice. (2) Purchasing a "Get out of Jail free" card from another player, at a price agreeable to both (unless he already owns such a card by having on a previous turn drawn it from Chance or Community Chest). (3) By paying a £50 fine before he throws the dice for either his next or succeeding turn to play. (4) A player must not remain in Jail after his third turn (i.e., not longer than having three turns to play after being sent to Jail). Immediately after throwing the dice for his third turn he must pay a [50 fine unless he throws doubles. He then comes out and immediately moves forward from Jail the number of spaces shown by his throw. A player may buy and erect a House, sell or buy property, and collect rentals, even though he is in Jail.

HOUSES

Houses can be bought only from the Bank and can only be erected on Sites of a complete Colour-Group which the player owns. (Example: If one player succeeds in owning Pentonville Road, Euston Road and The Angel, Islington, i.e. a complete Colour-Group, he may at any period of his ownership buy a House or Houses from the Bank to erect thereon. If he buys one House, he may put it on any one of these three Sites. The next House he buys and erects must be put on one of the unoccupied Sites of this or of any other complete Colour-Group he may own. The price he must pay the Bank for each House is shown on his Title Deed of the Site. (On the unimproved Sites of his complete Colour-Group he continues collecting double rental from an opponent landing thereon.) A player may buy and erect in accordance with the above rules, at any time, in his turn, as many Houses as his judgment and financial standing will allow, but he must build evenly. He cannot erect more than one House on any one Site of any Colour Group until he has built one House on every Site of that Group. He may then begin on the second row of Houses and so on up to a limit of four Houses to a Site. He cannot build, for example, three Houses on one Site if he has only one House on another site of that Group. Similarly, Sites must be maintained evenly — i.e. if Houses have to be sold they must be removed equally from Sites of a Colour-Group. Houses may not be built on Sites if one of the same Colour-Group is mortgaged.

HOTELS

 A player must have four Houses on each Site of a complete Colour-Group before he can buy an Hotel. He may then buy an Hotel from the Bank to be erected on any site of that Colour-Group, delivering to the Bank in payment, the four Houses already on the Site plus the additional cost of the Hotel (£200 for an Hotel on Park Lane or Mayfair) shown on the Title Deed. (It is very desirable to erect Hotels on account of the very large rental which may be charged. Only one Hotel may be erected on any one Site.)

BUILDING SHORTAGE

 When the Bank has no Houses to sell, players wishing to build must wait for some player to return or to sell his Houses to the Bank before they can build. If there are a limited number of Houses and Hotels available, and two or more players wish to buy more than the Bank has, the Houses or Hotels must be sold by auction to the highest bidder.

SELLING PROPERTY

Undeveloped Sites, Railway Stations and Utilities (but not buildings thereon) may be sold to any player as a private transaction for any amount that the owner can get. No Site, however, can be sold to another player if buildings are standing on any Sites of that Colour• Group. Any buildings so situated must be sold back to the Bank before the owner can sell any Site of that Colour Group. Mortgaged property cannot be sold to the Bank—. only to other players. Houses and Hotels may be resold by players to the Bank only, but this may be done at any time and the Bank will pay one half of the price paid for them. In the case of Hotels, the Bank will pay half the cash price of the Hotel plus half the price of the four Houses which were given in the purchase of the Hotel.

MORTGAGES

Mortgaging properties can be done through the Bank only. The mortgage value is printed on each Title Deed. The rate of interest is 10 per cent, payable when the mortgage is lifted. If any property is transferred which is mortgaged, the new owner may lift the mortgage at once if he wishes, but he must pay 10 per cent interest. If he fails to lift the mortgage, he still pays 10 per cent interest and if he lifts the mortgage later he pays an additional 10 per cent interest as well as the principal. Houses or Hotels cannot be mortgaged. All buildings on the Site must be sold back to the Bank before any property can be mortgaged. The Bank will pay one half of what was paid for them. In order to rebuild a House on mortgaged property the owner must pay the Bank the amount of the mortgage, plus the 10 per cent interest charge and buy the House back from the Bank at its full price.

BANKRUPTCY

A player who is bankrupt, that is, one who owes more than he can pay, must turn over to his creditor all that he has of value, and retire from the game. In making this settlement, however, if he owns Houses or Hotels, these are returned to the Bank in exchange for money, to the extent of half their cost as printed on the Title Deeds, and this cash is given to the creditor. If a bankrupt player turns over to his creditor property that has been mortgaged, the new owner must at once pay the Bank the 10 per cent interest on the loan. At the same time he may at his option lift the mortgage by paying the principal. In case a player is unable to raise money enough to pay his taxes or penalties, even by selling his buildings and mortgaging his property, the Bank will take over all his assets and sell by auction to the highest bidder everything so taken excepting the buildings. The player must then remove his token. The last player left in the game wins.

MISCELLANEOUS

If a player owes more rent than he can pay in cash he may pay his creditor part in cash and part in property. In this case, the creditor will often accept certain property (even if it is mortgaged) at a value far in excess of the printed one so as to obtain additional property for buildings or to block another player from obtaining control of that property. Property owners must watch out for rents due. Do not help other players to watch their properties. The Bank loans money only on mortgage security. Players may not borrow money or property from each other.

RULES FOR PLAYING THE SHORT GAME

 Before commencing, the players stipulate the time at which the game shall end. At the end of the game the richest player is the winner. At the start of the game the Banker shuffles the Title Deed cards and, after having cut them, he deals two cards to each player. The players immediately pay to the Bank the price of the property thus dealt to them. The game then proceeds in the usual manner until the agreed finishing time is reached. No further dealings must take place, but if a player is in actual play when the finish is announced, he is allowed to complete his move, and any transactions in connection with it. Each player then totals up the values of his possessions: (1) Cash in hand. (2) Building Sites, Utilities or Railway Stations owned by him, at the price printed on the board. (3) Mortgaged property at half the price printed on the board. (4) Houses owned valued at their respective cost prices. (5) Hotels, valued at the cost of five houses. The player with the highest total is the winner.